
But you can enjoy it without spending anything. In my review, I did note that it’s better to play World of Warships by paying for a 30-day subscription than going free. When you zoom in to look at ships, you see fine details that no other game with naval units has ever captured. When I visited its Emeryville, California, studio earlier this year, the studio was in the process of scanning designs from Germany’s Prinz Eugen, an Admiral Hipper-class heavy cruiser. Its on-staff historians and designers scan the copies of blueprints of these ships whenever possible. To bring sunken, stricken vessels to digital life, Wargaming doesn’t just go over images and videos. The Russian ship gets even more attention, since Wargaming’s main studio lies just down the street from the preserved warship. The designers visit those warships that are still around, such as floating museums like the battleship USS Texas or Russia’s Aurora protected cruiser (like Texas, a relic from before World War I). Wargaming does its best to re-create the ships and how they operated (though it does make some concessions to gameplay, such as limiting the range of a battleship’s main guns). But the basic ship is a beaut, especially decked out in her “ Great White Fleet” regalia. It has a lot of main guns, but they’re weak, and its armor stops enemy fire about as well as paper would. World of Warships’ combat is like a puzzle, and figuring out where the pieces fit is one of the most satisfying aspects of its approach to naval gunnery.

It’s a lot to consider, especially when combat gets fast (well, as fast as it can for massive ships turning around in the ocean). Destroyers’ AP shells are so silly that you should just stick with high-explosive rounds regardless of targets. You’ll want to use AP against battleships and higher-tier cruisers. Armor-piercing shells aren’t as useful against smaller ships, and they only really do damage when penetrating a big ship’s citadel (the forward superstructure). While you do have unlimited ammo, you have different types.

The shooting takes your ammo into account as well. You do have secondary guns, but those aren’t as fun as blowing about a destroyer or a cruiser with a massive broadside. Battleship guns depress only so far, and when a cruiser or destroyer gets too close, they may not be able to fit the smaller ship. You also have to think about range - not how your guns can reach a foe, but whether a ship is too close to your main armament. You have to lead targets, and hitting a fat battleship is different from trying to blast apart a destroyer, which is faster and smaller than other ships and rides lower on the waves as well. Once you have an idea on your naval rifles’ ranges, you must then consider your foes’ speed. It’s not hard to do, and you can find plenty of guides and videos that other players have made to help you.

You have to take your weapons’ range into account - and since nothing tells you the range of your guns, you have to figure that out yourself. World of Warships’ shooting requires thought. Here’s why you should check it out if you like navy ships and big guns. World of Warships, like its predecessors, is a free-to-play MMO.Three top investment pros open up about what it takes to get your video game funded. Some of the iconic vessels that World of Warships will feature include, but are not limited to: the Japanese Yamato battleship, the USS Midway aircraft carrier, as well as European ships such as the Warspite, Tirplitz, and Aurora. The game promises to carry over the tactical diversity of earlier World of MMOs, with each battle providing a unique experience thanks to the variety of game modes, maps, as well as ship, crew, and equipment combinations. In World of Warships there will be four distinct classes of warships for players to choose from, namely: Destroyers, Cruisers, Battleships, and Aircraft carriers.Īircraft carriers, as their name implies, will be able to launch various mid-20th century warplanes to combat enemy ships in World of Warships Whereas World of Tanks and World of Warplanes allowed players to commandeer World War I and World War II tanks and warplanes, respectfully, World of Warships explores the new frontier of naval combat. Similar to how World of Tanks and World of Warplanes allowed players to commandeer mid-20th century tanks and planes, World of Warships will allow players to experience mid-20th century open sea naval combat "Based on our Open Beta success with World of Warships, Wargaming is poised to launch our next big game With 2 million participants and the average player spending 3 hours a day in game we have an armada of sea captains ready to take the helm of the ultimate naval combat game." Said Wargaming's Fred Menou in the World of Warships press release:
